Specializations Note: These specializations have no immediate effect (i.e. Orange is on it! — When the Fighter (Orange) is active, the max health of the NERDS is increased by 100%.Wizard (Purple) — When the NERDS attack while the Wizard (Purple) is active, their initial attack spawns 3 magic missiles, which fly out and deal normal damage to 3 random enemies (could include the initial enemy but should fly out in a loop before doing so) if possible.The NERDS also attack 0.5 seconds faster while the Rogue (Pink) is active. Rogue (Pink) — When the NERDS attack while the Rogue (Pink) is active, their initial attack leaves behind a small Nerd-shaped trap filled with smoke powder which explodes after 5 seconds, dealing 10x the NERDS' normal damage.Cleric (Yellow) — Heals all Champions in all columns in front of the NERDS for 10 HP per second while the Cleric (Yellow) is active.Bard (Green) — Increases the damage of Champions adjacent to the NERDS by 100% while the Bard (Green) is active.This ability does not stack, but the timer resets if it applies again before the 15 seconds are up.
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